![]() However, the rooms are often cramped, meaning you often have little time to charge your camera and react once the ghost appears. However, they have no hang-ups about appearing deep within the walls, so you have to just follow the markers at the top of your camera and wait for them to clip into the environment. Ghosts appear at seemingly random distances and slowly glide toward you. The downside of the combat is it’s a huge, vacuous suck. The fact that they have actual defined traits make them more interesting than just normal enemies, as you have a chance to connect with them as you read their diaries and learn of their torment. These are characters within the backstory, and you can read about each of them after you’ve snapped their portraits. Rather than simply put them down as monsters, you keep bumping into the same ones. / 4:14 AM EDT 0 Koei Tecmo has released new information, video, and screenshots for the PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC versions of Fatal Frame. While the camera mechanic is fine, I mostly just appreciate the level of detail in the ghosts. It’s like Pokemon Snap, but all the Pokemon are tortured, malicious spirits. This is just my on-going theory, but I kinda' suspect this is their floor plan with the series (and move onto the next step if the step before proves successful enough):As with previous Fatal Frame games, you defend yourself from ghosts by using a special camera. I do think the end game is to make Fatal Frame 1-5 available on all modern platforms and versions they can easily port in the foreseeable future, and then from there probably move onto Fatal Frame 6. But I don't think this theory of their current "method" is too far off. If these are still doing well, I predict its after this they'd finally take on Fatal Frame 6, as now all the entries would be available easily enough and by the time they get to this there'd probably be new tech/consoles to experiment with. It's a bigger game, though as have Fatal Frame 1 & 2 in this engine in this theoretical "stepping ladder" method, they could port the rooms that were used in Fatal Frame 3's Dream Manor to cut down some of the work.īut if they go through with this, then every main Fatal Frame game both runs in the same engine, has a similar gameplay style of similar fidelity, and can be ported to any future platforms easily enough making the whole series very accessible. The story progresses by 'touching' places that may capture your attention. Obviously doing a remake from scratch is a bigger endeavor than remastering a game,but it'd be a very doable Remake I feel.Īnd finally, if that does well, then I do suspect the obvious: Fatal Frame: Mask of the Lunar Eclipse Premium Box (Limited Edition) for Nintendo SwitchExploring Rogetsu Island - Explore the dimly lit Western-style mansions and abandoned hospitals on the island by relying on the moonlight and the faint glow of a flashlight. It's honestly not a super big game to be remade, the first Fatal Frame is a lot smaller in scale than every other entry. Which, if that comes to pass they may stop there, but I theorize it won't. ![]() Obviously if they do it they'll upgrade the graphics like FF4, but I actually suspect this Remaster will also add more new content since FF2 is the fan favorite entry and I can see them wanting to spruce it up more). Remaster Fatal Frame 2 Wii Remake (Never released in North America, in the same engine as FF4 so now have a process set-up like FF4 to port it to the FF5 engine. Remaster Fatal Frame 4 (Porting it to the FF5 engine while also upgrading the graphics, giving it English subbing, bigger endeavor than FF5 Remaster but also finally brings this title outside of Japan).Īnd if this succeeds, the next step seems pretty obvious. Passed the test as despite being the fan least favorite entry this Remaster was the best selling game in the series). Remaster Fatal Frame 5 and release onto everything (easiest to Remaster, cheapest to probably do, gauge if still interest in the IP. Click to shrink.This is just my on-going theory, but I kinda' suspect this is their floor plan with the series (and move onto the next step if the step before proves successful enough):
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